[Eye News 24 Park Ye Jing Jeong Jeong Jae] Webzen (Representative Kim Tae Young) discloses a 5-day earnings in the third quarter of 2021.
Operating profit was 66.4 billion won in 3Q this year, reduced by 37.9% YoY in the same period last year, operating profit was W16.3bn and net profit of W14.4bn, respectively, 62.42% and 57.58%, respectively. Compared to the quarterly quarter (in the second quarter of 2021), operating profit fell 7.25%, operating profit and net profit of 29.44% and 21.67%.
After the launch of the Mu Arc Angel 2, the new launch is delayed, and the games that have already launched have slowed down on sales growth, and Webzen s third quarter earnings showed a decrease in overall.
Webzen focuses on improving the services of live games for the time being, while in progress of its own development project.
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Currently, in the development subsidiary of Webzen Bluak, Webzenova, we are ongoing more than five new development projects aimed at market launches from next year,
It is a plan to expand the growth engine by expanding collaboration with developers and venture companies with game-related technologies such as block chain, while the bottom of the book is increasing its external investment.
In addition, he established a mid- to long-term investment plan with its own development project to secure a large number of mobile, console, PC platform-based launches, and focus on securing next-generation game development technology.
Webzen began the company temporary organization (TF) configuration to establish a detailed plan for mid-to long-term investment (TF), and the company s mid- to long-term investment plans to secure a partnership with external excellent development programs. I plan to do it.
As part of that, in overseas game markets, blocked technology such as NFT (alternative charges), which has been recognized for its business, has firstly established a project to be a business target, and began consultation with the case analysis and related industries.
Kim Tae-young, said, It is actively moving to a venture company from Indie Games to venture companies, and is actively moving to secure ideas and future technology to combine to the game industry, said Park, I will balance the balance.
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