The Dark Pictures Anthology: House of Ashes
Supermassive Games // Banzai NAMC Xbox, PlayStation
The third installment of the anthology The Dark Pictures is, on paper, the most difficult to face. While Man of Medan could rely on the usual tropes of the classic Little Hope slasher and used some stereotypes of the horror folk to please him; to enjoy this starring delivered by military trapped in a strange (and bloody) occupied ruins of a Middle East country must ask ourselves quickly to a less recognizable setting and characters reflect ourselves in against those who may have antipathies base. From Supermassive Games seem to be aware that these players have little in common with young brainless we could usually control their games and therefore have tried the dramas that surround and define a bit more mature than infatuations, the lies and betrayals with which we played before.
Here, for example, Rachel King is an official one at the edge of divorce has initiated a relationship with a subordinate and Stalin Rothman a lieutenant and Iraqi doctor whose involvement in the conflict has ended up souring the relationship with her son. However, and unfortunately, none of this matters. The characters recur, house brand in the anthology by vacuous dialogues and explicit ones that seem to feel compelled to fill the space until the action begins. Once inside the cave, persecution, jump scares and perspective changes occur in such a frenzy that form or cooperative mode can justify the strange changes of pace and poor structure of tense moments that are suspended. House of Ashes, again, misses its mark. It does not work as vampire story is not as fun as the debut of Supermassive remembered. Although the idea of an anthology that allows us to test different stories maintaining the gameplay remains attractive, the English study is not allowed to experience enough and, once again, merely represent-not utilizer- standards subgenre of terror to the want to bring. As Little Hope and Man of Medan, House of Ashes could have gone further and walk with stronger feet. It could have been scarier, or more zany, or political, or more camp, but prefers to be nothing. And in that emptiness we lose players. Death in death, character to character, confused ended without knowing what you want to talk.
✍ Marta Trivia
Outer Wilds: Echoes of the Eye
Möbius Digital // Annapurna Interactive PC, Xbox, PlayStation, Switch
I'm not much to buy LCS (and that is to allow time to try some other game) but with the titles I've enjoyed most costs me just find excuses to play more, so I fell, for example, (loose) Breath expansion of the Wild. However, it is gratifying to see how Echoes of the Eye is not satisfied with being a sum in the Outer hours counter Wilds through a new mystery, but so he can stay solvent and with its own identity.
Of course, it also serves to vindicate again the importance of the original game, which went more unnoticed than it probably deserved after a 2019 packed with great releases. And Echoes of the Eye has everything he did Outer Wilds a mysterious, huge and overwhelming game, so clear and suggestive when releasing certain pieces of information, but so cryptic in other ways to make the same access to the new content is a puzzle in itself. It outside describes (in fact, these games especially benefit from total ignorance of the player, not only in the purely argumentative) the DLC takes place in a new area, equivalent to any of the planets we could already see that as other celestial bodies in the solar system develops under its own rules and precepts with which we have to play to break through its entire length and unravel its deepest secrets.
Without entering too many details, in this case the new mysteries revolve around light, which will serve for such basic things like opening doors or moving down the surface of the new area, and will bring with it a new component of terror (which already we warn us the game itself even before accessing the new content through an accessibility option that allows you to reduce fear), which far from monopolizing experience, it is perfectly complemented with the exploration and research parts that converted Outer Wilds into an Excels crossing science fiction by space. In each loop of twenty-two minutes we will have to discover and take advantage of the functioning of the laws that govern Echoes of the Eye, learning more and more in each attempt and enjoying understanding and when entering harmony with each of the new systems that the game has to offer As I say, the expansion itself (as the base game already did) concentrates the essence of its experience in the discovery itself, and from here it is best not to say much more so that everyone can enjoy the treasures of Outer Wilds And everything that surrounds him.
✍ Oscar Gómez
G-Darius HD
M2 // Tito PC, PlayStation, Switch
G-Darius is one of those ships that are usually mentioned when talking about the best of the genre, a mandatory stop for any fan of the ships; In my case, it has not been until this same year that I have been able to play it, thanks to this G-Darius HD Signature M2. No need to present to M2 at this point, I hope: Based on relating video game classics in modern systems with exquisite emus and generous remasters have converted their logo into a seal of quality, as when in Super Nintendo or Mega Drive you saw the logos of Cap com or INAMI and you knew that something good was waiting for you. I like old games and ships games (not always like old ships games, there is a difference), so watching the M2 logo seems a very good way to start.
Prime rally, G-Darius may not be especially impressive. Is a relatively simple and direct 3D horizontal matamarciah, more in 3D than perhaps it could afford to work with ease (testimony of this are the slowdown, also present in remastering) and also simpler and direct than it may seem in A first contact. Play an hour and you will see that there are good ideas behind the design of the basic enemies and the bosses, gigantic Nosepieces as they send the Darius fees. Play a little more, and you will learn to get out of the capture Balls, a curious item that allows you to force enemies to go with you; Each one gives you a different Power Up, and they also allow you to launch a great ray with which you repel and counteract those who launch the bosses. Each little idea ends up knowing how to find its space to highlight and unveil its potential; The structure of the game, divided into routes to the Outrun, among which you choose after each boss but also in the middle of the levels, makes it start from the beginning it is not noticed as much as a repetition but as a new opportunity to discover what hides The game: what new routes, what new enemies, each with its way of being captured and its advantages.
The remaster of M2 is faithful to the original, also included in the package, and adds a few interesting options but not perceived as interference. My favorite is that species of Pokédex in which the enemies you have captured, a simple and almost unimportant little thing is very nice and even grateful; Apart from that, the fast-loading and fast loading functions and other extra options that usually include the M2 Games are here present, as always.
I do not know if it will be one of the best ships games of all time, as they usually say out there, but of course it is a much more interesting than its rough aspect and its apparent simplicity, which can even be related to a betrayal format ultrawide so characteristic of Darius (which had already been discarded in Darius Garden, another extraordinary game); exciting, intelligent, reputable in a way that only some ships, as well as the recent R-Type Final 2, can be presumed, it is easy to make a gap to G-Darius HD on the mental list of notable ships games and to recommend when The key titles of the genre are sought, and the missing piece for, along with the Comic Collection and the prestigious although perhaps harder of Hero Darius burst, have the complete series in current systems, a good piece of video game to be very consider.
✍ VICTOR MARTÍNEZ
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